Raincatchers

A physical incremental management game where you harvest and process rainwater. Set up your tools strategically throughout the level before the storm hits to maximize yields and unlock new regions, upgrades, and complex economic systems.

Genre: Spatial Incremental / Management Puzzle
Engine: Unity
Team Size: 4
Duration: February 2026 - June 2026
Platform: PC

Roles & Responsibilities

  • Systems & Technical Design

    • Designed and built the dialogue, tutorial, and objective systems, integrating them into a cohesive onboarding flow

    • Researched, designed, and balanced the core economy, progression loops, and scaling

    • Built dynamic balancing models using Machinations to simulate resource streams and player progression

  • UX & Interface Design

    • Conceptualized and integrated the lobby structure to connect progression, upgrades, and level preparation

    • Designed and implemented UI screens, iterating based on player interaction and visual feedback

  • Playtesting & Iteration

    • Organised and executed playtest sessions to gather qualitative and quantitative player data

    • Analyzed player behavior to evaluate system clarity, economy pacing, and UI usability

    • Iterated directly on core mechanics, fine-tuning balance and onboarding based on test results

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BoneAnza - Solo project (November 2025 - Present)

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Studio Bloodshed - Narrative and System Designer (September 2025 - December 2025)