Raincatchers
A physical incremental management game where you harvest and process rainwater. Set up your tools strategically throughout the level before the storm hits to maximize yields and unlock new regions, upgrades, and complex economic systems.
Genre: Spatial Incremental / Management Puzzle
Engine: Unity
Team Size: 4
Duration: February 2026 - June 2026
Platform: PC
Roles & Responsibilities
Systems & Technical Design
Designed and built the dialogue, tutorial, and objective systems, integrating them into a cohesive onboarding flow
Researched, designed, and balanced the core economy, progression loops, and scaling
Built dynamic balancing models using Machinations to simulate resource streams and player progression
UX & Interface Design
Conceptualized and integrated the lobby structure to connect progression, upgrades, and level preparation
Designed and implemented UI screens, iterating based on player interaction and visual feedback
Playtesting & Iteration
Organised and executed playtest sessions to gather qualitative and quantitative player data
Analyzed player behavior to evaluate system clarity, economy pacing, and UI usability
Iterated directly on core mechanics, fine-tuning balance and onboarding based on test results